Would it be possible to hide players who are vanished or invisible from listing on bungeecord.command.list? It does not have to be on all servers but perhaps they could be removed from the list if the player invoking the command can not see the player on the list if they're on the same server.
There are a few situations, in which an adminstrator is forced to cheat on his own server. Some examples: repairing something destroyed by a bug, recover items, track down misbehaving users or just testing the server. This is a list of commands, which can be used to cheat in the game. You need to enter them using an usb keyboard or the on screen keyboard in the PS4 console window.
You can also download a handy sheet for printing from THIS page
Command | Target | Parameters | Description and examples | ||
---|---|---|---|---|---|
EnableCheats <Password> | Self | Password | Server administrator password | ||
SetCheatPlayer true|false | Self | true to enable, false to disable | Enable cheat commands that affect the current player, mounted dinosaurs and the game world | ||
setcheatplayer true | |||||
AddExperience <HowMuch> <FromTribeShare> <PreventSharingWithTribe> | Self | HowMuch | Amount to add | Adds the specified number of experience points to the player (or the currently mounted dinosaur if the player is mounted) | |
FromTribeShare | Apply as if experience came from tribe. | To give another player experience, use the GiveExpToPlayer command. | |||
PreventSharingWithTribe | 1: player only | ||||
0: share with tribe | |||||
AllowPlayerToJoinNoCheck <SteamID> | SteamID | Player to whitelist | Adds the player specified by the their Integer encoded Steam ID to the server’s whitelist. | ||
AutoCycle <Duration> | Duration | ||||
BanPlayer <PlayerSteamName> | PlayerSteamName | Player to ban | Add the specified player to the server’s banned list. | ||
Broadcast <MessageText> | MessageText | Message to broadcast | Broadcast a message to all players on the server. | ||
ChangeSize <SizeMult> | Self | SizeMult | Size multiplier | Changes the current player’s size. Your player character’s model will only stretch or squash so far however, and if made too big will seem to float and bob up and down during different animations (too small and you’ll sink through the ground). You will not become any slower or faster. Set back to 1 to go back to your normal size. | |
ClearPlayerInventory <PlayerID> <ClearInventory> <ClearSlotItems> <ClearEquippedItems> | PlayerID | Player’s in-game UE4 ID | Clears the specified player’s inventory, equipped items, and/or slot items. | ||
ClearInventory | Clear player’s inventory? | ||||
ClearSlotItems | Clear player’s slot items? | ||||
ClearEquippedItems | Clear player’s equipped items (armor)? | ||||
ClearTutorials | Self | None | Resets all tutorials on your client (make them so that they will re-appear without being forced). | ||
DebugStructures | Self | None | Toggles the display of debug information on structures when you look at them, including the structure’s class name and entity ID. You can use the class name in other commands. | ||
DestroyAll <type> | type | Type to destroy | Destroys all creatures of the specified type. | ||
DestroyAllEnemies | None | Destroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual. | |||
DestroyMyTarget | Target | None | Instantly destroys the creature or structure in the current player’s crosshairs, without leaving any corpse. | ||
To kill an entity and leave a corpse, use the Kill command. | |||||
DestroyStructures | None | Destroys all structures owned by all players on the map. | |||
DestroyWildDinos | None | Destroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn. | |||
DisableSpectator | Self | None | quits spectatormode (as the character is killed when enable spectating, the respawn menu is displayed) | ||
DisallowPlayerToJoinNoCheck <SteamID> | SteamID | Player to remove | Removes the specified player from the server’s whitelist. | ||
DoExit | None | Shuts down the server as soon as possible. | |||
DoRestartLevel | None | ||||
DoTame | Target | None | Tames the targeted creature if the creature is capable of being tamed, activating all triggers as if the player had tamed the creature normally (sound effect, dossier entry, gives experience, etc) | ||
EnemyInvisible true|false | Self | true to be ignored, false for normal behavior | When enabled, all creatures on the map will ignore the current player, even when attacked. | ||
ExecSetSleeping true|false | Self | true to put to sleep, false to wake up | Puts the current player character to sleep or wakes them up. | ||
Fly | Self | None | Activates “fly mode”, permitting the player character to move freely in any direction without physics or gravity being applied. Use the walk command to disable the mode. | ||
ForceTame | Target | None | Immediately tames the dinosaur under the player’s crosshairs. Dinosaurs tamed with this command can be ridden even when no saddle is equipped. | ||
ForcePlayerToJoinTargetTribe <PlayerID> | Target | PlayerID | Player’s in-game UE4 ID | Forces the player specified by their in-game UE4 ID to the tribe that the target entity or structure of the current player belongs to. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. | |
ForcePlayerToJoinTribe <PlayerID> <TribeName> | PlayerID | Player’s in-game UE4 ID | Forces the player specified by their in-game UE4 ID to the tribe specified by it’s name. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. | ||
TribeName | Tribe’s Name | ||||
ForceTribes <PlayerName1> <PlayerName2> | PlayerName1 | ||||
PlayerName2 | |||||
NewTribeName | |||||
GameCommand <TheCommand> | TheCommand | Command | Runs a game-mode specific command / trigger. For example, to start the game in the SoTF mod game mode, run: | ||
GetChat | None | Returns the latest chat buffer (the same amount that the clients see). | |||
Ghost | Self | None | Toggles “ghost mode”, permitting the player character to pass freely through objects in the world that normally block movement, including the terrain itself. Use the walk command to disable the mode. | ||
GiveAllStructure | Target | None | Gives the current player ownership of all the targeted structure and all structures connected to it recursively. | ||
GiveColors <Quantity> | Self | Quantity | Item quantity | Gives you quantity of each dye in the game. In vanilla Ark, this equates to only 2.6 weight units per set. | |
GiveEngrams | Self | None | Unlocks all crafting recipes for the player character. No longer crashes your game! But may lag a little. (The crash was caused by some hidden crazy broken duplicate engrams, which has been fixed- hopefully). | ||
GiveExpToPlayer <PlayerID> <HowMuch> <FromTribeShare> <PreventSharingWithTribe> | PlayerID | Player’s in-game UE4 ID | Gives the specified player the specified amount of experience points. | ||
HowMuch | Amount to give | To easily give yourself experience, use the AddExperience command. | |||
FromTribeShare | Apply as if experience came from tribe. | ||||
PreventSharingWithTribe | 1: player only | ||||
0: share with tribe | |||||
GiveItem <BlueprintPath> <Quantity> <Quality> <ForceBlueprint> | Self | BlueprintPath | The blueprint path of the item to give. | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | |
Quantity | Number of items to add | To specify items by their item number, use GiveItemNum. | |||
Quality | Quality of added items | To give items to another player, use GiveItemToPlayer. | |||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveItemNum <ItemID> <Quantity> <Quality> <ForceBlueprint> | Self | ItemNum | Item ID to add | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | |
Quantity | Number of items to add | To specify items by their blueprint path, use GiveItem. | |||
Quality | Quality of added items | To give items to another player, use GiveItemNumToPlayer. | |||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveItemToPlayer <PlayerID> <BlueprintPath> <Quantity> <Quality> <ForceBlueprint> | PlayerID | PlayerID to give the item to. | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | ||
BlueprintPath | The blueprint path of the item to give. | To specify items by their item number, use GiveItemNumToPlayer. | |||
Quantity | Number of items to add | To give items to yourself, use GiveItemNum. | |||
Quality | Quality of added items | ||||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveItemNumToPlayer <PlayerID> <ItemID> <Quantity> <Quality> <ForceBlueprint> | PlayerID | PlayerID to give the item to. | Adds the specified item to the player’s inventory (or its blueprint) in the specified quantity and with the specified quality. | ||
ItemNum | Item ID to add | To specify items by their blueprint path, use GiveItemToPlayer. | |||
Quantity | Number of items to add | To give items to yourself, use GiveItemNum. | |||
Quality | Quality of added items | ||||
ForceBlueprint | true to add the item’s blueprint, false to add the item | ||||
GiveResources | Self | None | Add 50 units of each resource in the game to the player’s inventory. In vanilla Ark, this equates to 300+ units of weight, so you will probably be encumbered. (200 of which comes from Metal Ore, Metal Ingots, Obsidian, and Crystal) | ||
GiveSlotItem <BlueprintPath> <SlotNum> <Quantity> | Self | BlueprintPath | Item’s blueprint path. | Adds the item specified by it’s blueprint path into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint. | |
SlotNum | Inventory slot number. (0-9) | To specify items by their item ID, use the GiveSlotItemNum command. | |||
Quantity | Number of items to add | ||||
GiveSlotItemNum <ItemNum> <SlotNum> <Quantity> | Self | ItemNum | Item ID to add. | Adds the item specified by it’s item id into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint. | |
SlotNum | Inventory slot number. (0-9) | To specify items by their blueprint path, use the GiveSlotItem command. | |||
Quantity | Number of items to add | ||||
GiveToMe | Target | None | Changes the owner of the targeted entity (structure or dino) to the current player. However, note that this command does not actually tame dinos – their inventory will not be accessible and they will not be rideable unless they were already tamed by another player or you use one of the dino taming commands afterwards. | ||
God | Self | None | Toggles “god mode”, making the player invulnerable to damage from attacks, explosions or from falling. This does not prevent player character death by drowning (infinitestats must be enabled to prevent this). Repeat the command to disable the mode. | ||
To specifically enable or disable god mode, use the SetGodMode command. | |||||
HideTutorial <TutorialIndex> | Self | TutorialIndex | Tutorial index | Hides the tutorial specified by it’s tutorial index. See the ShowTutorial command description for a list of tutorial ids. | |
HurtMe <Amount> | Self | Amount | Damage to deal | Damages the player character. | |
InfiniteStats | Self | None | Gives the player character infinite food, water, stamina, carrying capacity and keeps Torpor at zero. Repeat the command to disable its effects. | ||
KickPlayer <steam_id> | steam_id | Player to kick[1] | Forcibly disconnect the specified player from the server. | ||
Kill | Target | None | Instantly kills the targeted structure or dinosaur, leaving behind a corpse. | ||
To kill an entity without leaving behind a corpse, use the DestroyMyTarget command. | |||||
KillPlayer <PlayerID> | PlayerID | Player’s in-game UE4 ID. | Kills the specified player. | ||
ListPlayers | None | List all connected players and their SteamIDs. | |||
MakeTribeAdmin | Self | None | Promotes you to an admin of the tribe you’re currently a member of. | ||
MakeTribeFounder | Self | None | Makes you the founder of the tribe you’re currently a member of. | ||
OnToggleInGameMenu | Self | None | Opens or closes the in-game menu (when you hit the escape key). | ||
To specifically show the in-game menu, use the ShowInGameMenu command. | |||||
OpenMap <MapName> | MapName | Map’s Name | Loads the map specified by it’s name. (not sure if a file path is accepted) | ||
OpenMap TheIsland | |||||
PlayersOnly | None | Stops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects. | |||
PrintColors | None | Prints the Color IDs. | |||
RemoveTribeAdmin | None | ||||
RenamePlayer “<PlayerName>” <NewName> | PlayerName | Player’s current name. | Renames the player specified by their in-game string name. | ||
NewName | New name for player. | ||||
RenameTribe <TribeName> <NewName> | TribeName | Tribe’s current name. | Renames the tribe specified by it’s string name. | ||
NewName | New name for Tribe. | ||||
ReportLeastSpawnManagers | None | ||||
ReportSpawnManagers | None | ||||
RequestSpectator <Password> | Self | Password | Spectator password. | Requests spectator mode on servers where there is a spectator password. The password given must match the server’s “SpectatorPassword”. | |
SaveWorld | None | Forces the server to save the game world to disk in its current state. In single-player mode, the game saves this information locally. | |||
ScriptCommand <CommandString> | CommandString | Command string. | Runs a game mode specific command / script. These can be implemented by mod authors. Currently, there are no official game modes that use custom scripts. | ||
ServerChat <MessageText> | MessageText | Message | Sends a chat message to all currently connected players. | ||
ServerChatTo <SteamID> <MessageText> | SteamID | Player’s SteamID | Sends a direct chat message to the player specified by their int64 encoded steam id. | ||
MessageText | Message | ||||
ServerChatToPlayer <PlayerName> <MessageText> | PlayerName | Player’s In-game name. | Sends a direct chat message to the player specified by their in-game player name. | ||
MessageText | Message | ||||
SetBabyAge <AgeValue> | AgeValue | Value to set age to. | Sets the age (0.01 to 1) of the target baby dino. | ||
SetGlobalPause <IsPaused> | IsPaused | Pause game? | Pauses _EVERYTHING_ game related. | ||
SetGodMode <Enable> | Self | Enable | Enable god mode? | Enables or disables god mode for the current player. | |
To simply toggle between god mode states, use the UE command God. | |||||
SetGraphicsQuality <Quality> | Self | Quality | Graphics quality. | Sets your client’s graphics quality. Note that Ark claims the quality parameter is actually an Int32, but it does accept decimals (so I called it a float, not sure if that’s correct). This command is a general command that affects many different graphics settings, all of which will be set to the new value (rounding if necessary). This command does not change the quality to the graphics presets, which are generally much better to use. The table below lists the approximate corresponding graphics qualities. | |
<0 | Low | ||||
1 | Medium | ||||
2 | High | ||||
>3 | Epic | ||||
SetMessageOfTheDay <Message> | Message | Message to use | Sets the server’s “message of the day”, displayed to players when they connect to it. | ||
SetTargetDinoColor <ColorRegion> ColorID | Target | ColorRegion | Color Region | Sets the dino you target to specified color/s. Example: cheat SetTargetDinoColor 0 0. | |
ColorID | Color ID. | ||||
SetTargetPlayerBodyVal <BodyValIndex> <BodyVal> | Target | BodyValIndex | … | Will fill in later… | |
BodyVal | … | ||||
SetTargetPlayerColorVal <ColorValIndex> <ColorVal> | Target | ColorValIndex | … | Will fill in later… | |
ColorVal | Color ID | ||||
SetPlayerPos <x> <y> <z> | Self | x, y, z | Coordinates to use | Moves the player character’s to the specified position instantly. | |
SetTimeOfDay <Hour>:<Minute>[:<Second>] | Hour | Sets the game world’s time of day to the specified time. | |||
Minute | |||||
Second | |||||
ShowInGameMenu | Self | None | Displays the in-game menu (when you hit the escape key). | ||
ShowMessageOfTheDay | Self | None | Displays the message of the day. | ||
ShowTutorial <TutorialIndex> <ForceDisplay> | Self | TutorialIndex | Tutorial index. | Displays the tutorial specified by it’s tutorial ID. Tutorials are localized messages coded into the game that are displayed in the same area as the message of the day that shows new users hints about the game. These tutorials disappear after some time, just like the message of the day. Currently there are only two tutorials: | |
ForceDisplay | True = show tutorial even if you’ve already seen it. | 0 | Blank | ||
1 | Your first day. | ||||
Slomo <SpeedMult> | SpeedMult | Speed multiplier | Sets the game speed multiplier. Change back to 1 to set back to normal. | ||
SpawnActor <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> | Self | BlueprintPath | Blueprint path | Spawns the entity specified by it’s blueprint path. | |
SpawnDistance | |||||
SpawnYOffset | |||||
ZOffset | |||||
SpawnActorSpread <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> <NumberActors> <SpreadAmount> | Self | BlueprintPath | Blueprint path | Spawns a number of entities in the specified area. | |
SpawnDistance | |||||
SpawnYOffset | |||||
ZOffset | |||||
NumberActors | Number of the specified entities to spawn. | ||||
SpreadAmount | |||||
SpawnDino <BlueprintPath> <SpawnDistance> <SpawnYOffset> <ZOffset> <DinoLevel> | Self | BlueprintPath | Blueprint path | Spawns a leveled dino specified by it’s blueprint path. | |
SpawnDistance | |||||
SpawnYOffset | |||||
ZOffset | |||||
DinoLevel | Dino level | ||||
Suicide | Self | None | Kills yourself. Does the same thing as hurting yourself (see HurtMe command) for your current health, so it will not work if you are invincible. Was originally part of the game when it came out, but it was removed in a later patch. Since then it was re-added (it’s easier to type than the HurtMe command). | ||
Summon <type> | Self | type | Spawn a creature of the specified type in front of the player character. | ||
Teleport | Self | None | Moves the player character forward in the direction the player is facing until the character collides with an object or the terrain. If the player wouldn’t hit the terrian or an object, they are teleported to 0,0 instead. | ||
TeleportPlayerIDToMe <PlayerID> | Self | PlayerID | Player’s in-game id. | Teleports the player specified by their in-game ID to the current player. | |
To teleport yourself to the other player, use the TeleportToPlayer command. | |||||
To specify a player to teleport by their player name, use the TeleportPlayerNameToMe command. | |||||
TeleportPlayerNameToMe <PlayerName> | Self | PlayerName | Player’s in-game name. | Teleports the player specified by their name to the current player. | |
To specify a player to teleport by their in-game id, use the TeleportPlayerIDToMe command. | |||||
TeleportToPlayer <PlayerID> | Self | PlayerID | Player’s in-game id. | Teleports the current player to the player specified by their in-game ID. | |
To teleport the other player to yourself, use the TeleportPlayerIDToMe command. | |||||
TestSteamRefreshItems | None | ||||
ToggleInfiniteAmmo | Self | None | Provides unlimited ammunition for all of the player character’s weapons. Repeat the command to disable its effects. | ||
Unban <player> | player | Player to unban | Remove the specified player from the server’s banned list. | ||
admincheat Unban Bob | |||||
Walk | Self | None | Deactivates “fly mode” (activated by the fly command). Physics and gravity will be applied to the player character normally. | ||
Stat <Command> | Self | Command | See Stat Commands. | Enables an on-screen display showing various debug information. See Stat Commands for a list of stat commands available in Ark. | |
Stat fps | |||||
ShowMyAdminManager | Self | None | Opens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player’s current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands. | ||
If you select a player in the connected player’s list, you can easily copy their UE4 player ID (a 10 digit number) into a command’s parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server’s save files to get a player’s Int64 encoded Steam ID. ShowMyAdminManager | |||||
EnableSpectator | Self | None | Mode spectator | ||
StopSpectating | Ctrl-M: Toggle floating player huds for the entire map (helpful to spot where everyone is) | ||||
Ctrl-P: Toggle Only Show Nearby Floating Huds | |||||
Ctrl-N to display a list of players to jump to | |||||
Left click to attach to the player in front of you | |||||
Left Click and Right Click to cycle attached player | |||||
Spacebar to detach | |||||
Shift to Fly Fast | |||||
Ctrl to Fly Slow | |||||
Mousewheel to adjust fly speed | |||||
Shift + f1-f10 to save camera positions, and f1-f10 to teleport to them | |||||
stopspectating for leaving | |||||
ToggleGun | Self | None | Prevents the player character’s equipped item (or hands if nothing is equipped) from being displayed. Repeat the command to disable its effects. | ||
destroytribestructures | Target | None | Will destroy all structures on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. | ||
destroytribedinos | Target | None | Will destroy all dinos on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. | ||
destroytribeplayers | Target | None | Will destroy all players of a tribe on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. |
House Party is a relaxed game about attending a party full of complete strangers and trying to hook up with every person you come across by interacting with each person and fulfilling that person’s needs. For an even more relaxed approach to the game, you can take advantage of the console commands, or cheat codes to change aspects of the game. Here is how you can do so.
How to activate console commands in House Party?
- XStoryPlayer is a game for playing stories aimed at a more mature public. This edit will also create new pages on Giant Bomb for.
- Detailed information about the Ark command ListPlayers for all platforms, including PC, XBOX and PS4. Includes examples, argument explanation and an easy-to-use command builder. The command will send you a list of all players who are connected to the server, along with their Steam IDs.
To activate console commands in House Party, simply press the backquote button (the one sitting next to “1” on your keyboard). After pressing it, a black box will appear to enter any of the following commands.
All console commands for House Party
You can use any of the following character names in your console commands. The Game Grumps (Dan and Arin) cannot be affected by the intimacy codes.
- Player
- Leah
- Lety
- Vickie
- Madison
- Derek
- Ashley
- Patrick
- Rachael
- Katherine
- Frank
- Amy
- Stephanie
- Brittney
- Dan
- Arin
Make people fight
combat [character(s)] [passout, wakeup or fight]
For example, to make Frank and Patrick fight, type “combat Frank Patrick fight” or “combat all all fight” to have everyone present start a massive free-for-all.
Add item to your inventory
player inventory add [item name]
Example: player inventory add natty
Complete quests
quest [start or complete] [“quest name”]
To see all available quests commands, use “quest list [character’s name]”.
Boost friendship or romance
social [target person] player [number] [friendship or romance] add
Example: social Madison player 100 romance add
Remove clothes
clothing [character name][cloth] [on or off]
Cloth can be “1” to remove their top, “2” for pants, “3” for bra, “4” for shoes, “5” for accessories, “6” for strap-on, or “all” for everything that player can have.
Example: “clothing all all off” to remove all of the clothes for everyone in the house.
Intimacy
intimacy player [character(s)] [position] [se*xualact]
Example: “intimacy player Madison 10050 se*xualact” will let you have doggy style with Madison. If you enter only one character and 10051 they will start masturbating wherever they are.
You can use any of the following numbers which will provide a different sexual act.
- 9000: make out
- 10000: giving head
- 10011: hottub handjob (also works outside the hot tub)
- 10030: missionary
- 10050: doggy style
- 10051: masturbate
- 10052: cowgirl
- 10053: cunnilingus
- 10054: 69
- 10055: against wall with leg up
- 10056: against wall doggystyle
- 10057: against wall, picked up
You will also need to remove clothes for any character involved for this command to work.
Intimacy sensitivity
values player Org*asmSensitivity equals [value]
Example: values player Org*asmSensitivity equals 9. The value can be any number between zero and nine, which will change how close you are to having an orgasm.
Body parts size
bodypart [body part] [target person] [value]
Example: “bodypart butt Leah 0.50” will reduce Leah’s butt by 50%.
Possible bodyparts you can change are tits, head, pe**s, hands, b**t, or feet. The value can be anything between 0.1 and 10.
Get drunk
social player drunk add [number]
Example: social player drunk add 10.
The value can be between zero and ten, or 100.
Give glasses
[character] mount item glasses head true
Example: Leah mount item glasses head true
Exhibitionism
[character] personality exhibitionism equals 100
Example: Ashlet personality exhibitionism equals 100 will make her not cover her nudity in embarrassment with people around.
Xstory Player Command List Pdf
Pose for you
[character] pose [respective pose] true
The respective pose can be used with any number from one to 42, each one giving a different pose.
Example: “Madison pose 15 true” will have her pose like a model
Here are all of the poses:
- 0 – Hand Behind Head
- 1 – Sitting on Floor
- 2 – Bent Over
- 3 – Hands Behind Back
- 4 – Sticking Ass Out
- 5 – Sitting 1
- 6 – Sitting 2
- 7 – Sitting 3
- 8 – Sitting 4
- 9 – Blowjob Action
- 10 – Blowjob Ready
- 11 – Female Lay 1
- 12 – Female Lay 2
- 13 – Female Lay 3
- 14 – Model Pose 1
- 15 – Model Pose 2
- 16 – Model Pose 3
- 17 – All Fours
- 18 – Missionary Bottom
- 19 – Sex Ready
- 20 – Doggie Style Front
- 21 – Cow Girl Top
- 22 – Cunnilingus Top
- 23 – Hot Tub Sit 1
- 24 – Hot Tub Hand Job
- 25 – Take Cell Photo
- 26 – Sixty Nine Top
- 27 – Selfie
- 28 – Missionary Top
- 29 – Doggie Style Behind
- 30 – Cow Girl Bottom
- 31 – Cunnilingus Bottom
- 32 – Sixty Nine Bottom
- 33 – Making Out (Primary)
- 34 – Making Out (Secondary)
- 35 – Wall Sex 1 Female
- 36 – Wall Sex 1 Male
- 37 – Wall Sex 2 Female
- 38 – Wall Sex 2 Male
- 39 – Wall Sex 3 Female
- 40 – Wall Sex 3 Male
- 41 – Hot Tub Handjob Male
- 42 – Masturbate
Lock or unlock doors
[lock or unlock] door [door name]
Example: lock door masterbedroom
Prevent characters from moving
[character] roaming false allow
Example: Frank roaming false allow
Make characters walk to
[character] walk to [location]
Xstory Player Command List Pdf
Example: Ashley walk to kitchen
Xstory Player Command List Minecraft
Teleport a character in front of you
[character] warpto player
Xstory Player Command List 1.12.2
Example: Rachael warpto player
Xstory Player Command List Minecraft
Other Cheats & Console Commands
- ChangeSize: Change the size of people or objects.
- Crosshair: Change the design of your cursor.
- Dance: Make characters dance or stop dancing.
- Dialogue: Trigger certain dialogues.
- GameMsg: Display any kind of text in the game.
- Emote: Make the mimics of characters change.
- Events: Trigger certain events.
- Fade: Fade in or fade out.